View Full Version : Angles?
Kurgasnorez
05-18-2008, 04:23 PM
Hey guys i shot the opening scene to my "movie" this weekend. we have decent clips and i "filmed to edit" as they say, but when it came time to edit i just couldnt get the clips to flow. I was thinking i needed some better angles, etc so do any of you guys have any tips?
id show you my render but my computer is messed up and i cant render, something about the audio.
all i have now are screengrabs and they are motion blurry because of 24p. no after effects yet
if theres sound, there shouldnt be. my soundcards broken, so i cant edit sound. i thought i muted it
http://vimeo.com/1032792 edit2
http://vimeo.com/1032799 edit1
http://farm4.static.flickr.com/3292/2502401083_41860edcd9.jpg
http://farm3.static.flickr.com/2103/2503229912_ecc25af7bb.jpg
http://farm4.static.flickr.com/3099/2503229498_6be45bf2e1.jpg
http://farm4.static.flickr.com/3275/2502399591_4768ff298a.jpg
http://farm4.static.flickr.com/3084/2502401975_7b18d943c0.jpg
http://farm3.static.flickr.com/2138/2502402849_4100e207b5.jpg
any help is appreciated
also i know i need to color grade a bit
JackLawrence
05-18-2008, 04:47 PM
Wow, if those are screen grabs of the movie then that must be one good camera, so don't waste this opportunity.
Can't think of any tips specific to what you want, though a trick I've been working on recentlyis where you have one medium cut followed by three quick cuts and then the process cycles, so you get a sort of rythm going.
Kurgasnorez
05-18-2008, 04:54 PM
ive been watching movies and looking at the camera angles and i tried reproducing some but it just doesnt look as fluid/natural as id like. it might just be that this is a chase scene and it transitions from shot1- slow zoom out, long shot, victim running from small group of zombies, shot2- shakicam shot zombie pov, chasing victim into woods, shot3, stationary shot of victim running through woods with zombies behind, shot4, long shot victim running towards camera with zombies behind, then trips, shot5, camera2 on ground- victim hits floor from tripping and screen goes black, but you still hear the snarling of zombies.
i have other clips of random angles but i dont see a good opportunity of include them.
i really wish i could just render...
speekerphone
05-18-2008, 04:54 PM
what camera do you have. damn! that's good!
Kurgasnorez
05-18-2008, 04:59 PM
hv30. my friend has an hv20, shot at tvmode 48 shutter 24p, -4 exp, manual focus
speekerphone
05-18-2008, 05:07 PM
hv30. my friend has an hv20, shot at tvmode 48 shutter 24p, -4 exp, manual focus cool that's what i have! how do you turn down the exposure?
Kurgasnorez
05-18-2008, 05:12 PM
make sure its on p. after you set mode all that, press downt he middle button, go down til you see exp, hit up then set it left/right. then press middle again. if you hit up again itll reset.
speekerphone
05-18-2008, 05:24 PM
make sure its on p. after you set mode all that, press downt he middle button, go down til you see exp, hit up then set it left/right. then press middle again. if you hit up again itll reset. Thanks! I didn't have it on P. that's why
Ladri.
05-18-2008, 05:30 PM
To really give you any advice can you post the sequence so we can see how it looks then give you tips?
Kurgasnorez
05-18-2008, 05:32 PM
yes i will get on that now :)
Kurgasnorez
05-18-2008, 05:45 PM
http://www.flickr.com/photos/9309456@N03/
it goes backwars from seq1-sec21
so yea.. lol
Ladri.
05-18-2008, 05:57 PM
From the pictures, the angles look fine and I don't see any reason why they wouldn't flow together.
Kurgasnorez
05-18-2008, 06:00 PM
maybe its just me being picky...
i still think youd have to see the video though to understand. ill go render on my friends comp later
WesScog
05-18-2008, 06:01 PM
Well tell us something about your project, what are you doing?
Angles can help you establish a mood and emotional sense of the scene. Quick edits, and shaky handling can make things feel fast an chaotic.
Longer, farther away angles can be made as establishing shots, or to make the audience recognize the tininess, or isolation of the situation.
Closer up shots can be made to make the scene feel claustrophobic, and/or intimate.
Filming people from a high angle (The camera looking downwards towards the actors), can make them look smaller.
Filming them from a low angle, can make them look taller.
If you're going to do jump cuts between shots, a good rule to follow, is the 30/30 rule.
Which when you're filming a scene to make jump cuts less obvious, change the angle of the shot by about 30 degrees, and change the size of the shot, either closer or further away, by at least 30%. This makes it, so jump cuts between shots don't just look like you're zooming in, because that can make it look kind of jarring.
Also, make sure you get plenty of coverage, you want to film much more than what you're shooting to edit. Also, film before and after the scene begins to give you editing room. And make sure to do plenty of re-shoots, if you're going to do match-on-action shots, you want a lot of copies of the same action, so hopefully you can get one that matches the best fitting actions together.
Like if one of your actors grabs a hammer, and swings it around for instance, you might want to do a wide shot of him doing the full action, then film a re-shoot with a close up of him grabbing the hammer, then maybe film it closer up from a few different angles, do a close-up of anything he might hit the hammer with, etc.
You want to get a nice diversification of shots, so you have plenty to jump between to keep your shots interesting.
speekerphone
05-18-2008, 06:05 PM
Well tell us something about your project, what are you doing?
Angles can help you establish a mood and emotional sense of the scene. Quick edits, and shaky handling can make things feel fast an chaotic.
Longer, farther away angles can be made as establishing shots, or to make the audience recognize the tininess, or isolation of the situation.
Closer up shots can be made to make the scene feel claustrophobic, and/or intimate.
Filming people from a high angle (The camera looking downwards towards the actors), can make them look smaller.
Filming them from a low angle, can make them look taller.
If you're going to do jump cuts between shots, a good rule to follow, is the 30/30 rule.
Which when you're filming a scene to make jump cuts less obvious, change the angle of the shot by about 30 degrees, and change the size of the shot, either closer or further away, by at least 30%. This makes it, so jump cuts between shots don't just look like you're zooming in, because that can make it look kind of jarring.
Also, make sure you get plenty of coverage, you want to film much more than what you're shooting to edit. Also, film before and after the scene begins to give you editing room. And make sure to do plenty of re-shoots, if you're going to do match-on-action shots, you want a lot of copies of the same action, so hopefully you can get one that matches the best fitting actions together.
Like if one of your actors grabs a hammer, and swings it around for instance, you might want to do a wide shot of him doing the full action, then film a re-shoot with a close up of him grabbing the hammer, then maybe film it closer up from a few different angles, do a close-up of anything he might hit the hammer with, etc.
You want to get a nice diversification of shots, so you have plenty to jump between to keep your shots interesting. i will listen to the gods. (that means you wes) :D
Kurgasnorez
05-18-2008, 06:25 PM
Well tell us something about your project, what are you doing?
Angles can help you establish a mood and emotional sense of the scene. Quick edits, and shaky handling can make things feel fast an chaotic.
Longer, farther away angles can be made as establishing shots, or to make the audience recognize the tininess, or isolation of the situation.
Closer up shots can be made to make the scene feel claustrophobic, and/or intimate.
Filming people from a high angle (The camera looking downwards towards the actors), can make them look smaller.
Filming them from a low angle, can make them look taller.
If you're going to do jump cuts between shots, a good rule to follow, is the 30/30 rule.
Which when you're filming a scene to make jump cuts less obvious, change the angle of the shot by about 30 degrees, and change the size of the shot, either closer or further away, by at least 30%. This makes it, so jump cuts between shots don't just look like you're zooming in, because that can make it look kind of jarring.
Also, make sure you get plenty of coverage, you want to film much more than what you're shooting to edit. Also, film before and after the scene begins to give you editing room. And make sure to re-shoots, if you're going to do match-on-action shots.
Like if one of your actors grabs a hammer, and swings it around for instance, you might want to do a wide shot of him doing the full action, then film a re-shoot with a close up of him grabbing the hammer, then maybe film it closer up from a few different angles, do a close-up of anything he might hit the hammer with, etc.
You want to get a nice diversification of shots, so you have plenty to jump between to keep your shots interesting.
ahh i didnt know the 30/30 rule thanks alot! ill try that out. i believe i did the rest of your suggestions. i tried to mix the different kidns of shots, like estab, close up, etc. but i think the problem is, the jumps are too drastic. like when hes going into the forest, it jumps to behind a branch ...eh i really odnt know
MitchellStafiej
05-18-2008, 06:54 PM
It could possibly be a problem with editing. Sometimes if you cut in the middle of a sound it will make the shot seem as if it was a jump cut even if it was rather smooth.
Try mixing around your editing a bit, but from what you've shown us it doesn't look too bad so far :D.
Mitch
WesScog
05-18-2008, 07:16 PM
Yea, your sound could be an issue. Thats why you want to record a clean layer of "background noise" just the ambient noise fingerprint of the environment you're in.
That way, you can erase different ambient noises, and overlay the clean track you recorded, so there isn't any "noise jumps".
Kurgasnorez
05-18-2008, 07:23 PM
o dont worry about sound. theres no sound right now. the sond will be smooth and constant. im just worried about the video. ah ill try to get it on vimeo so you guys can judge
mesystudios
05-18-2008, 07:42 PM
maybe if it's a chase scene, the jumpingness will help set the mood a little? I'm not sure because I can't visualize what you have really so I'll wait for your video.
MitchellStafiej
05-18-2008, 07:58 PM
o dont worry about sound. theres no sound right now. the sond will be smooth and constant. im just worried about the video. ah ill try to get it on vimeo so you guys can judge
Well it could just be your editing, sometimes it's really hard to cut at the right parts. Especially with the amount of people you have in the film, it's even harder to get continuity with more people.
Let's wait to see the video before we judge though :).
Mitch
yourmindsinnerworkings
05-18-2008, 09:08 PM
oh, dude, thanks for the exposure tip, i just shot something today, it helped. thanks again
Kurgasnorez
05-18-2008, 09:14 PM
http://vimeo.com/1032792
rought edit. colors off
WesScog
05-18-2008, 09:56 PM
There was NOTHING wrong with that, that was GREAT editing.
One thing though, you when he started to fall, you should have cut away a bit sooner, about halfway through the fall, it should have cut to the close-up.
Other than that, GREAT JOB.
Kurgasnorez
05-18-2008, 10:29 PM
There was NOTHING wrong with that, that was GREAT editing.
One thing though, you when he started to fall, you should have cut away a bit sooner, about halfway through the fall, it should have cut to the close-up.
Other than that, GREAT JOB.
ah thanks ill have a better version out tomorrow, maybe with sound.
vBulletin® v3.8.4, Copyright ©2000-2010, Jelsoft Enterprises Ltd.